//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------

function PathToy::create( %this )
{        
    // Reset the toy initially.
    PathToy.reset();
}

//-----------------------------------------------------------------------------

function PathToy::destroy( %this )
{
}

//-----------------------------------------------------------------------------

function PathToy::reset( %this )
{
	// Clear the scene.
    SandboxScene.clear();
	
	%this.createPath();
	
	%this.createTarget();
      
}

//-----------------------------------------------------------------------------

function PathToy::createPath(%this)
{
	%path = new Path(SquarePath);
	%path.addNode(10.0 , 10.0, 3.0);
	%path.addNode(-10.0 , 10.0, 3.0);
	%path.addNode(-10.0 , -10.0, 3.0);
	%path.addNode(10.0 , -10.0, 3.0);
	
	SandboxScene.add(%path);
}

function PathToy::createTarget(%this)
{
	%object = new Sprite();
	%object.Image = "ToyAssets:hollowArrow";
    %object.Size = 5;
    %object.setBodyType( dynamic );
    SandboxScene.add( %object );
	
	SquarePath.attachObject(%object, 22.5, 3.0, true, 90.0);
}